Blender is perhaps one of the most popular 3D computer graphics suites owing to its free and open-source nature. And it’s not just the freebie bit that’s appealing as the software is also pretty intuitive and feature-rich.
After all, animators, scientists, artists, students, and other professionals combined have all contributed to the project. The products of this are ultra-realistic animated films, video games, VFX, 3D models, and 3D applications.
Compatibility of Native Instruments Products on Mac OS / iOS Apple Silicon & macOS 11 (Big Sur) Compatibility News macOS 10.15 (Catalina) - Compatibility with Native Instruments Products. Description of Silicon Dreams A trilogy of sci-fi games that comprises Snowball, Return to Eden, and The Worm in Paradise. All three games follow the exploits of Kim Kimberly, the legendary secret agent and space pilot. In Snowball, you must stop a colony spaceship from.
Nonetheless, while Blender has been used widely on various platforms for years, a section of users was missing out. Apple had launched their game-changing Apple Silicon MacBooks and Mac minis last year.
These devices came with the new M1 processors that took a break from Intel’s architecture and instead ran on the ARM CPU architecture. This meant that several third-party applications, including Blender, were no longer supported on the latest Macs.
But the Macs’ immense popularity meant that app developers would be missing out plenty if they chose not to update their respective applications with support for Apple’s new Silicon.
We have seen in the past how utilities like Google Drive File Stream were updated to support the ARM architecture brought about with the new M1 processors.
And now, Blender is being treated to the same as the software has finally received Apple M1 support. This comes with the latest Blender alpha update version 2.93.0.
To download this build for macOS Apple M1 machine, you would want to head over to this official Blender download page. Next, select the macOS Arm 64 bit variant and enjoy!
But if you are interested in knowing what’s in store with the latest alpha prior to installation, then feel free to check that out through the Blender 2.93 release notes.
Do keep in mind though that the update is currently in the alpha phase and hence could be unstable.
PiunikaWeb started purely as an investigative tech journalism website with a main focus on ‘breaking’ or ‘exclusive’ news. In no time, our stories got picked up by the likes of Forbes, Fox News, Gizmodo, TechCrunch, Engadget, The Verge, MacRumors, and many others. Want to know more about us? Head here.
Want to work for PiunikaWeb and enjoy best-in-industry compensation & benefits? You'll be glad to know we're hiring experienced candidates.
Developers can start building apps today and first system ships by year’s end, beginning a two-year transition
Cupertino, California — In a historic day for the Mac, Apple today announced it will transition the Mac to its world-class custom silicon to deliver industry-leading performance and powerful new technologies. Developers can now get started updating their apps to take advantage of the advanced capabilities of Apple silicon in the Mac. This transition will also establish a common architecture across all Apple products, making it far easier for developers to write and optimize their apps for the entire ecosystem.
Apple today also introduced macOS Big Sur, the next major release of macOS, which delivers its biggest update in more than a decade and includes technologies that will ensure a smooth and seamless transition to Apple silicon. Developers can easily convert their existing apps to run on Apple silicon, taking advantage of its powerful technologies and performance. And for the first time, developers can make their iOS and iPadOS apps available on the Mac without any modifications.
To help developers get started with Apple silicon, Apple is also launching the Universal App Quick Start Program, which provides access to documentation, forums support, beta versions of macOS Big Sur and Xcode 12, and the limited use of a Developer Transition Kit (DTK), a Mac development system based on Apple’s A12Z Bionic System on a Chip (SoC).
Apple plans to ship the first Mac with Apple silicon by the end of the year and complete the transition in about two years. Apple will continue to support and release new versions of macOS for Intel-based Macs for years to come, and has exciting new Intel-based Macs in development. The transition to Apple silicon represents the biggest leap ever for the Mac.
“From the beginning, the Mac has always embraced big changes to stay at the forefront of personal computing. Today we’re announcing our transition to Apple silicon, making this a historic day for the Mac,” said Tim Cook, Apple’s CEO. “With its powerful features and industry-leading performance, Apple silicon will make the Mac stronger and more capable than ever. I’ve never been more excited about the future of the Mac.”
Family of Mac SoCs to Deliver Powerful New Features and Best-in-Class Performance
For over a decade, Apple’s world-class silicon design team has been building and refining Apple SoCs. The result is a scalable architecture custom designed for iPhone, iPad, and Apple Watch that leads the industry in unique features and performance per watt, and makes each of them best in class. Building upon this architecture, Apple is designing a family of SoCs for the Mac. This will give the Mac industry-leading performance per watt and higher performance GPUs — enabling app developers to write even more powerful pro apps and high-end games. And access to technologies such as the Neural Engine will make the Mac an amazing platform for developers to use machine learning. This will also create a common architecture across all Apple products, making it far easier for developers to write and optimize software for the entire Apple ecosystem.
macOS Big Sur Enables Transition to Apple Silicon
In macOS Big Sur, Apple is offering a range of technologies to make the transition to Apple silicon smooth and seamless. With everything built into Xcode 12, such as native compilers, editors, and debugging tools, most developers will be able to get their apps running in a matter of days. Using Universal 2 application binaries, developers will be able to easily create a single app that taps into the native power and performance of the new Macs with Apple silicon, while still supporting Intel-based Macs. With the translation technology of Rosetta 2, users will be able to run existing Mac apps that have not yet been updated, including those with plug-ins. Virtualization technology allows users to run Linux. Developers can also make their iOS and iPadOS apps available on the Mac without any modifications.
Quick Start Program Lets Developers Get Started Today
Apple Developer Program members can start moving their apps to Apple silicon today by applying for the Universal App Quick Start Program. The program provides access to documentation, forums support, beta versions of macOS Big Sur and Xcode 12, and includes the limited use of a DTK, which will enable developers to build and test their Universal 2 apps. The DTK, which must be returned to Apple at the end of the program, consists of a Mac mini with Apple’s A12Z Bionic SoC inside and desktop specs, including 16GB of memory, a 512GB SSD, and a variety of Mac I/O ports. Developers can apply to the program at developer.apple.com, and the total cost of the program is $500.
Images of Developer Software
Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch, and Apple TV. Apple’s five software platforms — iOS, iPadOS, macOS, watchOS, and tvOS — provide seamless experiences across all Apple devices and empower people with breakthrough services including the App Store, Apple Music, Apple Pay, and iCloud. Apple’s more than 100,000 employees are dedicated to making the best products on earth, and to leaving the world better than we found it.