- After enlisting his friends Mike and Dave to join him in this project, the idea of Necronomipod was born. This weekly theater of the macabre takes an in-depth look at sordid tales that run the gamut; some well known, others often obscure. Mixed with sharp commentary and biting dark humor, Necronomipod has quickly gained a loyal fan following.
- After O’Bannon handed him a copy of Giger’s book Necronomicon, Scott immediately saw the potential for Giger’s designs, and chose Necronom IV, a print Giger completed in 1976, as the basis for the Alien’s design, citing its beauty and strong sexual overtones. That the creature could just as easily have been male or female was also a.
- A tribute to the Macabre, Surrealist, and Fantasy Arts.
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Country of origin: United States Location: New Jersey Status: Active Formed in: 1994 Genre: Death Metal Lyrical themes: N/A Current label: Winterthorn Years active.
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Posted: Mon Sep 26, 2011 5:57 pm
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Joined: 08 Apr 2009 Posts: 526 | http://youtu.be/l4zNtEpctDo Interview where they first mentioned the game (thanks to chempop for the link): http://www.pocketgamer.biz/r/PG.Biz/Cav ... sp?c=32570 I have no idea if it's a Shooter, but it's definitely NEXT STAGE!!! WOHOOO!! _________________
I don't have 40 minutes to do anything other than fist myself these days.
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Posted: Mon Sep 26, 2011 6:15 pm
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Joined: 01 Aug 2011 Posts: 169 Location: Boston | Looking forward to this. As I said in the Vita thread, I have zero games on my Android phone. It'd be nice to have a few. Honestly, I haven't even checked to see what is already out there.
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Posted: Mon Sep 26, 2011 6:43 pm
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Joined: 21 Jun 2010 Posts: 59 | Woot!! Been pretty jealous of all the cave games iOShas been getting.
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Posted: Mon Sep 26, 2011 6:50 pm
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Joined: 23 Nov 2010 Posts: 1781 Location: CA | I would love to see a decent shooter on the android OS. Sadly, I have an optimus V, and I doubt that it could handle anyting too crazy. Its like, the weakest smart phone. It can barely run 2 apps before locking up. _________________ PC-98 Game Reviews
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Posted: Mon Sep 26, 2011 7:06 pm
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Joined: 17 Oct 2009 Posts: 1437 | I wouldn't expect the Android to get anything different from the iOS. I'm sure they'll begin by just porting everything.
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Posted: Mon Sep 26, 2011 7:39 pm
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Joined: 23 Nov 2010 Posts: 1781 Location: CA | I wouldn't expect the Android to get anything different from the iOS. I'm sure they'll begin by just porting everything. Yeah that would make the most sense. I wouldn't mind a portable dfk or ds though _________________ PC-98 Game Reviews
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Posted: Mon Oct 03, 2011 4:11 am
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Joined: 22 Feb 2010 Posts: 424 Location: STL 314 USA | I wouldn't expect the Android to get anything different from the iOS. I'm sure they'll begin by just porting everything. Yeah that would make the most sense. I wouldn't mind a portable dfk or ds though Just stumbled on Cave's Android tease... My sentiments (posted on the video's comments as well) exactly... DDPDFKroid1.5 Hypercomb Edition specifically.... Definitely keeping an eye on this...I HATE iOS devices, but it's the only way to get my DFK fix ...until November (orandif the PCB ever bottoms out) _________________ Mat$kaT http://matskatcustoms.wordpress.com http://shmups.system11.org/viewtopic.php?f=4&t=32709 'This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.'
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Posted: Mon Oct 03, 2011 11:17 am
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Joined: 03 Apr 2006 Posts: 942 | I wouldn't expect the Android to get anything different from the iOS. I'm sure they'll begin by just porting everything. Yeah that would make the most sense. I wouldn't mind a portable dfk or ds though Well, since the Iphone-Mode in Espgaluda 2 just got rebranded as Smartphone Mode it's pretty obvious which of their games is coming to Android first
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Posted: Mon Oct 03, 2011 12:43 pm
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Joined: 13 Jun 2006 Posts: 2358 Location: Murda Mitten, USA | Well, since the Iphone-Mode in Espgaluda 2 just got rebranded as Smartphone Mode it's pretty obvious which of their games is coming to Android first _________________
@shmups superplaymixes Reworked Game Soundtracks livestreamin' ______________________
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Posted: Mon Oct 03, 2011 1:24 pm
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Joined: 22 Feb 2010 Posts: 424 Location: STL 314 USA | Well, since the Iphone-Mode in Espgaluda 2 just got rebranded as Smartphone Mode it's pretty obvious which of their games is coming to Android first Keen observation. +10 Perception. _________________ Mat$kaT http://matskatcustoms.wordpress.com http://shmups.system11.org/viewtopic.php?f=4&t=32709 'This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.'
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Posted: Mon Oct 03, 2011 2:24 pm
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Joined: 05 Mar 2008 Posts: 4227 Location: Brazil | Sadly, shmups and smartphones just doesn't work together. I downloaded a bunch of shmups from the market but in the end I ended up deleting them all. You just can't control your ship accurately enough on a small touchscreen. I can't see a small-hitbox shmup from Cave doing any better. _________________ [Youtube 1cc list Steam]
You guys are some hardcore MOFOs and masochists. This is the biggest compliment you can give to people on this forum.
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Posted: Mon Oct 03, 2011 2:43 pm
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Joined: 13 Jun 2006 Posts: 2358 Location: Murda Mitten, USA | Really? I find myself performing better on iphone touchscreen than anything else. I almost 1CC'd DDPR my first try. On Android, yes it totally sucks. 10fps doesn't work for anybody. _________________
@shmups superplaymixes Reworked Game Soundtracks livestreamin' ______________________
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Posted: Mon Oct 03, 2011 3:09 pm
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Joined: 20 Jul 2005 Posts: 2897 Location: outer richmond | Really? I find myself performing better on iphone touchscreen than anything else. I almost 1CC'd DDPR my first try. On Android, yes it totally sucks. 10fps doesn't work for anybody. I was amazed at the control in specifically the Cave shmups on iOS. They were very accurate. It got to the point that if I saw a path through the bullets, I could just whip my finger in that shape and I'd move through the cluster unscathed. I'm not sure it feels as *fun* as a joystick (which has also been my beef with mouse-controlled FPS games), but I had no complaints accuracy-wise. The newer Android phones might be a big improvement. I know my brother had an older Android phone, and the entire feel was like one of those pirate knock-offs of the iPhone. Very Java phone feeling, slow, and choppy. He got a couple of the higher rated games on it (NinJump and something else), and they didn't run any better than games on my free Samsung phone (~15fps or so?). The newer one he got though moves more like an iPhone, so I guess we'll see if games get better on it. _________________ Humans, think about what you have done
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Posted: Wed Oct 19, 2011 7:16 am
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Joined: 05 Sep 2007 Posts: 537 Location: Vancouver, Canada | Looks like Espgaluda II and Dai Fukkatsu are headed to the Android platform: http://www.youtube.com/watch?v=1G85hOLVBZk It wouldn't surprise me if Deathsmiles followed some time after. EDIT: As per @cave_world_en, they are set to be released in Japan and Korea later this month. Wider distribution is planned, but the release date has yet to be determined.
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Posted: Wed Oct 19, 2011 11:04 am
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Joined: 03 Apr 2006 Posts: 942 | OK, no surprises here...good news for all the 'droids out there Btw, does the '2' in the japanese text mean that it's coming to dual core devices only?
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Posted: Wed Oct 19, 2011 11:15 am
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Joined: 11 Jan 2006 Posts: 1118 Location: Gurmany | |
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Post subject: Re: Cave (Shooter?) on Android
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Joined: 12 Aug 2005 Posts: 1243 | I hope these will work on my phone. I have a Motorola Bravo and I'd love to have some kind of decent game on it. _________________ <Aquas> EDMOND DROPPED OUT OF HIGH SCHOOL TO SMOKE COPIOUS AMOUNTS OF OPIUM <Zeether> shoe failed college again <croikle> credit feed
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Posted: Fri Oct 21, 2011 7:49 am
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Joined: 26 Jan 2005 Posts: 7823 Location: MD | I noticed that new iPad versions of Espgaluda II are out now too. iPad 2 only, though. I still have to stick with the iPhone version for my iPad. I heard that some newer Androids have processors that are competitive with Apple's products. I haven't played anything on an Android, so I don't know how it compares, though.
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Posted: Fri Oct 21, 2011 3:57 pm
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Joined: 21 Oct 2011 Posts: 8 | Hi, Sorry for my bad engish, I'm french. We can play the Lite versions of DDP Resurrection and Espgaluda 2 ^^ With a rooted phone, you can edit the build.prop to spoof a japanese phone and operator. Then, download the lite versions of the games on the GMO Gamecenter market (where Cave sell them). But, we can buy the full version. I've tried a lot of things but nothing works.
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Posted: Sat Oct 22, 2011 7:38 am
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Joined: 30 Mar 2005 Posts: 2321 Location: Island of Dots | I have zero games on my Android phone. It'd be nice to have a few. Honestly, I haven't even checked to see what is already out there. You and about 99% of the rest of the Android user base. Not sure why Cave are wasting time on this platform. An even tinier number of developers (compared to iOS) are making any money out of it.
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Posted: Sat Oct 22, 2011 8:14 am
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Joined: 02 Dec 2010 Posts: 3757 | _________________ In 1989,The Great Wall was discoverd In 1990,The Picket Fence was also discoverd 'Despatche hasn't updated in a while! What do I do?' Consider: 12
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Post subject: Re: Cave (Shooter?) on Android
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Joined: 11 Jun 2008 Posts: 266 Location: London | Here are the URLs with QR codes for anyone interested. Espgaluda 2 http://gmo-game.com/famitsu/793/ DDP DFK http://gmo-game.com/app/781/ http://gmo-game.com/app/779/ _________________
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Posted: Sat Oct 22, 2011 9:05 am
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Joined: 30 Mar 2005 Posts: 2321 Location: Island of Dots | Well, it can't be too much worse than the 360. When you're selling games for just a few dollars, it can be much worse.
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Posted: Sat Oct 22, 2011 9:59 am
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Joined: 11 Jun 2008 Posts: 266 Location: London | ^ Handsets running Google Inc. (GOOG)’s Android software captured 57 percent of Japan’s smartphone market last fiscal year, cutting the share of Apple Inc. (AAPL)’s iPhone, MM Research Institute Ltd. said. http://www.bloomberg.com/news/2011-05-1 ... share.html Also it would have cost them almost fuck all to port. _________________
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Posted: Sat Oct 22, 2011 10:28 am
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Joined: 30 Mar 2005 Posts: 2321 Location: Island of Dots | Yeah, everyone knows that there are far more Androids out there than iPhones. Last time I looked, worldwide it was something like 48% Android, 16% iOS. That's old news. However, that's not what we're talking about here. I'm referring to the fact that Android apps don't sell. Apple has the mobile apps market all wrapped-up. Most mobile app sales are on iOS, not Android.
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Posted: Sat Oct 22, 2011 3:09 pm
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Joined: 27 Sep 2011 Posts: 27 | Well, it can't be too much worse than the 360. When you're selling games for just a few dollars, it can be much worse. Don't overestimate the developer's profit per sale on a standard 360 title. Everything I've seen points to it sitting at around ~15-20% of the final sale price with 5-20% going to the seller, about 40-60% to the publisher and 5-10% to the platform owner (Microsoft/Sony/Nintendo). Of course, things might be quite different for Cave/Arika, especially due to the niche nature of the games they develop/publish. It's still likely to be more than the mobile sector per game sold, but not much more. Google & Apple's flat 30% cut with the developer self-publishing games is very tame by comparison. And honestly, it can't take more than 2 man-months or so to port a game that was already a port from the iPhone to Android. That's less than 5k sales or so to recoup the full costs. Android might not be iOS when it comes to sales but 5k will happen sooner than later.
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Posted: Sat Oct 22, 2011 4:01 pm
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Joined: 30 Mar 2005 Posts: 2321 Location: Island of Dots | Average sales for Cave 360 titles is 20K+. There's not a hope in hell that Android sales will be anywhere near those numbers. My guess is that they're pursuing this avenue as a method of increasing brand awareness. There's no easy way to port from Objective-C/C++ to Java either, so you're talking about a complete re-write. Admittedly, you only have to do it once (to create the game engine) but still, the two languages are quite different so the porting isn't exactly trivial.
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Posted: Sat Oct 22, 2011 4:43 pm
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Joined: 27 Sep 2011 Posts: 27 | Average sales for Cave 360 titles is 20K+. There's not a hope in hell that Android sales will be anywhere near those numbers. My guess is that they're pursuing this avenue as a method of increasing brand awareness. There's no easy way to port from Objective-C/C++ to Java either, so you're talking about a complete re-write. Admittedly, you only have to do it once (to create the game engine) but still, the two languages are quite different so the porting isn't exactly trivial. Cave used the Android NDK as far as I can tell; it won't even work on my phone because the CPU's too old anyway, I'm pretty sure you can only achieve that by using the NDK. But yeah, brand awareness is a good thing too, especially with the PAL release of DFK coming up.
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Posted: Sun Oct 23, 2011 1:06 pm
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Joined: 18 Feb 2011 Posts: 6174 Location: Denmarku | Any idea why it isn't working on an HTC Incredible S? The Android version should be up to date.
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Posted: Sun Oct 23, 2011 1:39 pm
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Joined: 11 Jun 2008 Posts: 266 Location: London | How did you install it? It appears to be blocked from sale outside Japan. Also these are the supported devices. Android 2.1+ required. 【対応機種一覧】 Xperia arc SO-01C Galaxy S Optimus bright L-07C AQUOS PHONE SH-12C GALAXY S II SC-02C MEDIAS WP N-06C Xperia acro SO-02C P-07C AQUOS PHONE f SH-13C F-12C Xperia ray SO-03C Xperia PLAY SO-01D au IS05 XPERIA acro IS11S AQUOS PHONE IS11SH AQUOS PHONE IS12SH INFOBAR A01 G´zOne IS11CA REGZA Phone IS11T MIRACH IS11PT MOTOROLA PHOTON ISW11M htc EVO 3D ISW12HT Softbank DesireHD GALAPAGOS 003SH GALAPAGOS 005SH AQUOS PHONE SoftBank 006SH AQUOS PHONE THE HYBRID 007SH Sweety SoftBank 003P シンプルスマートフォン SoftBank 008Z Vision SoftBank 007HW AQUOS PHONE THE PREMIUM SoftBank 009SH ディズニー・モバイル DM009SH _________________
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