1. Simon's Lament Mac Os 11
  2. Simon's Lament Mac Os Catalina
  3. Simon's Lament Mac Os Download
  4. Simon's Lament Mac Os X

The current Mac renaissance has a certain “be careful what you wish for—you just might get it” feel to it. After more than a decade of stagnant market share, the Mac is thriving.

The history of macOS, Apple's current Mac operating system originally named Mac OS X until 2012 and then OS X until 2016, began with the company's project to replace its 'classic' Mac OS.That system, up to and including its final release Mac OS 9, was a direct descendant of the operating system Apple had used in its Macintosh computers since their introduction in 1984. A preview of Mac OS X 10.7 Lion was publicly shown at the 'Back to the Mac' Apple Special Event on October 20, 2010. It brought many developments made in Apple's iOS, such as an easily navigable display of installed applications, to the Mac, and includes support for the Mac App Store, as introduced in Mac OS X Snow Leopard version 10.6.6. On February 24, 2011, the first developer's preview of. Simon’s Cat- Story Time by Tactile Games — Based on the highly popular animated series, Simon and his cat face their biggest challenge yet. When the tranquility of suburban life is threatened by a huge building site, they mobilize the neighbors to help restore the mysterious wasteland before the diggers destroy it all. Explore the world of Mac. Check out MacBook Pro, MacBook Air, iMac, Mac mini, and more. Visit the Apple site to learn, buy, and get support.

Apple used to sell about 1 million Macs every fiscal quarter. Now it sells three times that many, and it’s getting close to four. The longtime lament of the Mac enthusiast—Why don’t more people who are unhappy with Windows PCs switch to the Mac?—has been answered. They are switching, in droves. Quarter after quarter, Apple reports that over half of all Mac sales in the company’s retail stores are to first-time Mac buyers.

This sort of renaissance is rare. When markets are new, they tend to be fluid. But when they’re old, they’re settled—and a decade ago, the personal computer market seemed settled. But at some point about five years ago, that changed, and the Mac has seen year after year of consistent industry-leading growth.

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Just what longtime Mac enthusiasts have always wanted, right?

Long-term doubt

The irony is that there’s more doubt today about the long-term prospects of the Mac than there has been at any time since Steve Jobs returned to Apple in 1997. Rather than suffering defeat at the hands of a competing platform—like, say, Microsoft Windows—the problem for the Mac today is that it has been overshadowed by its own sibling, the fabulously precocious iOS. There are more iOS users and developers than Mac ones. For all the remarkable growth in Mac sales (especially for a 25-year-old platform), after six months of life the iPad was already outselling the Mac.

Here’s the short version of the “Mac is doomed” scenario: iOS is the future, Mac OS X is the past, and Apple is strongly inclined to abandon the past in the name of the future.

You can’t really argue with that, can you? But the premise that the end is near for the Mac presupposes quite a bit about the near-term future of iOS.

Apple’s cultural aversion to legacy technology isn’t about a lack of seriousness, or a short companywide attention span. It’s not about being attracted only to the new and shiny. It’s about fear—the fear of being weighed down by excess baggage. Fear that old stuff will slow them down in their pursuit of creating brand-new stuff.

So it goes: Classic was abandoned as quickly as possible in the transition to Mac OS X. PowerPC support was dropped in Mac OS X 10.6 three years after the last PowerPC Macs were discontinued. The 64-bit Carbon application programming interface died. It’s not that these technologies were no longer useful. It’s that continuing to support them would have slowed the company down. Time spent supporting the old is time not spent building the new.

At typical companies, “legacy” technology is something you figure out how to carry forward. At Apple, legacy technology is something you figure out how to get rid of. The question isn’t whether iOS has a brighter future than the Mac. There is no doubt: it does. The question is whether the Mac has become “legacy.” Is the Mac slowing iOS down or in any way holding it back?

Heavy versus light

I say no. In fact, quite the opposite. For one thing, Mac OS X development has been slowed by the engineering resources Apple has shifted to iOS, not the other way around. Apple came right out and admitted as much, when Mac OS X 10.5 was delayed back in 2007. The company’s explanation: It had to shift key engineering resources to help the original iPhone ship on time.

The bigger reason, though, is that the existence and continuing growth of the Mac allows iOS to get away with doing less. The central conceit of the iPad is that it’s a portable computer that does less—and because it does less, what it does do, it does better, more simply, and more elegantly. Apple can only begin phasing out the Mac if and when iOS expands to allow us to do everything we can do on the Mac. It’s the heaviness of the Mac that allows iOS to remain light.

When I say that iOS has no baggage, that’s not because there is no baggage. It’s because the Mac is there to carry it. Long term—say, ten years out—well, all good things must come to an end. But in the short term, Mac OS X has an essential role in an iOS world: serving as the platform for complex, resource-intensive tasks.

The funny thing is, the best slogan to describe the Mac’s role is the same one it started with 25 years ago:

The computer for the rest of us.

[John Gruber is the author of Daring Fireball.]

In the Worldwide Developer Conference keynote, Craig Federighi, known to some as Apple’s senior vice president of Software Engineering and others as “Hair Force One,” whipped through a summary of the changes coming later this year to the next version of macOS, dubbed macOS 11.0 Big Sur.

Look and Sound

The most noticeable change to long-time Mac users is a revised Finder interface in Big Sur. Gone is the gray metal window framing that has been around in one shade and texture or another since the Mac first did color. The new Finder takes some design notes from the Files app in iOS/iPadOS, presenting both title bars and toolbars with plain white backgrounds (or dark backgrounds at your choice). Other window features rely upon different visual indications, such as a Finder window sidebar that’s more translucent than ever.

Simon

Sidebars in general have received design tweaks in all of Apple’s apps, with the goal of reducing clutter and enhancing functionality. The Finder windows are also more gently curved and, courtesy of the plain framing, look less cluttered. Similarly, Apple has tweaked the Dock in Big Sur to be more translucent and has lifted it slightly from the bottom of the screen to float just above it, as in iPadOS. We’ve seen no word, yet, whether that separation from the screen edge persists for those who prefer the Dock placed on the left or the right.

Apple has also redesigned the icons in the Dock (and in Finder windows). They have subtly enhanced shading and coloring, a shift back to a three-dimensionality that many icons lost in the great Anti-Skeuomorphism Revolution that revamped iOS back in version 7 and migrated to the Mac soon after.

Sheets (those alerts that drop down from the top of a window and demand you do something) now appear accompanied by a dimming of the rest of the display to help you notice that your attention is being requested. They center themselves better in app windows as well.

Accompanying these visual changes is a big push toward interface consistency, with the symbols used for buttons, like Share or Undo buttons, all drawn from a single unified symbol collection. The hope is that developers will be less likely to come up with weird non-standard button icons that leave users guessing what that shape is supposed to mean.

Big Sur wants to tickle your ears as well as your eyes: Apple claims to have updated its system sounds: they may sound familiar (being based on snippets of the earlier sounds) but have been completely regenerated.

Center Enhancements

macOS has long had a hidden interface item stashed behind the right side of the screen that can pop out when some users least expect it: Notification Center. It lists recent notifications you have received and supports useful widgets, like a calendar or a weather widget, which can notify you of upcoming appointments and thunderstorms.

It’s unclear to us how many Mac users rely on Notification Center in a big way (many of us don’t), but Apple says that Big Sur enhances Notification Center’s capabilities in several ways, bringing it more in line with what iOS provides.

First, notifications in Big Sur gain increased interactive capabilities, allowing you to take action on some notifications. For example, pressing and holding a notification can bring up more information, or, in the case of a Mail notification, allow you to begin a reply. Some of that has been available for a while; we’ll see if the improvements are compelling. Second, just as in iOS, notifications are now grouped by thread or app, which should bring some order to the chaos of a Notification Center overwhelmed by Slack. You can turn that feature off if desired.

The widgets available to Notification Center have also multiplied. Apple is creating a section of its App Store for third-party developers to stock with their own Notification Center widgets. And, as in iOS 14, those widgets can come in multiple sizes so you can better arrange your Notification Center to suit your needs and your Mac’s display size.

Along with Notification Center, Apple has brought Control Center over from iOS. It consolidates many of your menu bar items into a single place so you can access them without opening System Preferences. As in iOS, you can customize Control Center with just the controls you want and dig into specific controls for additional options. For faster access, you can pin your most-used menu items to the top of the menu bar.

How Large of a Change Will Big Sur Be?

Simon's Lament Mac Os Catalina

For many years, Apple took a “tick-tock” approach to macOS releases. Leopard and Snow Leopard, Lion and Mountain Lion, Yosemite and El Capitan, Sierra and High Sierra. However, that’s fallen away with Mojave and Catalina, and Big Sur seems to be continuing the trend of an independent release that’s more than just a refinement of the previous version.

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Most obviously, Apple didn’t go for a Catalina-related name that would imply a tock release—Big Sur is a mountainous section of California’s Central Coast. So much for Avalon, the city on Catalina Island that was our vote for a Catalina-related name.

The bulk of the user-facing changes in Big Sur’s apps and related ecosystem aren’t particularly large, but that’s unsurprising given the elephant in the developer meetings—the switch to Apple silicon (see Adam Engst’s coverage in “Macs Make the Move to ARM with Apple Silicon,” 22 June 2020). Apple has had to recompile every one of Big Sur’s apps for Apple silicon, and while the company implies that’s easy, it’s still a massive undertaking when measured across all the apps that ship with macOS.

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Plus, of course, the most significant changes are under the hood in Big Sur: the code necessary to run on Apple’s custom chips, the new Rosetta 2 translation environment necessary to support existing apps, and the Universal 2 approach to bundling the code for Intel-based apps and apps written for Apple silicon into a single package.

It’s essential that Big Sur works well when it ships later this year, and particularly that it works well on whatever the first Mac is to employ Apple silicon. Catalina has been a troubled release, and even as we head into another macOS development year, we hear from people who continue to worry about upgrading to Catalina. Lots of people will skip Catalina entirely and pin their hopes on Big Sur, so we’re hoping that Apple does a much better job of testing and polishing Big Sur than it did with Catalina.